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Das Quidditch-Spielfeld. Ein Quidditchfeld hat eine ovale Form, ist ca Meter lang und an der breitesten Stelle ca 60 Meter breit. In der Mitte befindet sich ein. Quidditch ist eine gemischtgeschlechtliche Vollkontakt-Sportart, die Elemente aus Rugby, Quidditchfeld 1-2-3-hp.co Das Spielfeld besteht aus einem. Read Quidditch Feld from the story Hogwarts RPG by Verfaerbte (Silent Scream) with 28 reads. hogwarts, rollenspiel, potter. Etwas außerhalb befindet sich das. Read Quidditch-Feld from the story Harry Potter's Welt by HarryPotterFanACC (Harry Potter Fans) with 63 reads. hogwarts, fanacc, gemeinsam. Hier werden die. Übersetzung im Kontext von „Quidditch-Feld“ in Deutsch-Englisch von Reverso Context: OK, Teams, willkommen auf dem Quidditch-Feld.
Read Quidditch Feld from the story Hogwarts RPG by Verfaerbte (Silent Scream) with 28 reads. hogwarts, rollenspiel, potter. Etwas außerhalb befindet sich das. TEST 2: ZURÜCK AUF DEM QUIDDITCH-FELD Du hast den ganzen Sommer damit verbracht, mit dem alten Besen deines Bruders und einem verzauberten. Übersetzung im Kontext von „Quidditch-Feld“ in Deutsch-Englisch von Reverso Context: OK, Teams, willkommen auf dem Quidditch-Feld.
Contents [ show ]. Main article: Triwizard Maze. It looked as though somebody had been building long, low walls all over it, twisting and criss-crossing in every directions " —The Hogwarts Quidditch pitch use in the Third Task [src].
Categories :. Stream the best stories. Start Your Free Trial. Try Now. A team consists of minimum seven maximum 21 players, of which six are always on the pitch, those being the three chasers, one keeper, and two beaters.
Besides the seeker who is off-pitch, the six players are required to abide by the gender rule, which states that a team may have a maximum of four players who identify as the same gender, making quidditch one of the few sports that not only offers a co-ed environment but an open community to those who do not identify with the gender binary.
If the score at the end of the match including the 30 point snitch catch is tied such that the team that caught the snitch was 30 points behind the other , the game moves to overtime where the snitch is constrained to the pitch's dimensions and the game ends after five minutes or when the snitch is legally caught.
Quidditch has its roots in the fictional Harry Potter sport of the same name. To denote the difference, the fictional sport uses the capitalised "Quidditch" whereas the sport played as per the IQA rules uses the uncapitalised "quidditch".
In April Oxford Dictionaries recognised "quidditch" as a word. After beginning in , the sport grew to the point where, in , the first Quidditch World Cup took place with Middlebury taking the place of the top team.
Since then, yearly until , there was a World Cup within the United States, where collegiate and community teams would compete to be the best team.
While Canada often sent several Ontario or Quebec teams, and Australia and France each sent a team once, the World Cup in its state never saw true international competition.
In UCLA became the first major university to create a permanent Quidditch pitch, through the generosity of actor-alumnus Matthew Perry.
Each match begins with six of the starting players excluding the seekers along the starting line within their keeper zone with brooms on the ground and the four balls lined in the centre of the pitch.
The head referee then calls "brooms up! Play runs rapidly, with quick change-of-hands of the quaffle, because every goal each being worth 10 points scored against a team gives that team the ball.
Once a point is scored, the quaffle must be given to the other team's keeper, and almost immediately returns to the offensive  with the chasers returning to their keeper zone or proper side of the pitch;  beaters are not bound to return to their side of the pitch nor exit the opposing team's keeper zone at any point.
In the new iteration of Rulebook 10, mandatory handicaps for the snitch runner go into effect if the snitch has not been caught within a certain time.
These handicaps are cumulative and remain in effect until the end of the game. Once the seekers are released, the runner must remain between the two keeper zones.
If the snitch has not been caught at the minute mark, the first handicap is issued, requiring the runner to stay within 1.
The game ends after the snitch has been caught through what is called by a clean catch. The team that caught the snitch is awarded 30 points, regardless if they are winning or losing the game.
Depending on the score teams will delay the snitch catch in order to better their chances of winning. Teams that are losing will defend the snitch by placing themselves between the Snitch Runner and the opposing seeker.
The game is played with six standing hoops, three on each side of a square pitch. Each player must hold a broomstick between their legs. There are three different types of balls in play, and five in total: the quaffle, three bludgers, and the snitch.
Probably the most iconic piece of equipment for quidditch, the broomstick serves the purpose of being a "handicap" such as one-handed dribbling in basketball or using only your feet in association football.
The player must stay mounted on their broomstick for every moment of play unless they have been hit with a bludger, in which case the player needs to dismount from their broom and return to their hoops.
It can be supported by their thighs or hands equally, just as long as it is not attached to their person nor fully resting on the ground.
Because of it being a handicap, sometimes players do not play with the brooms. Players ride a variety of objects considered to be brooms depending on level of seriousness.
Any player experiencing a knock-out effect from either dismounting their broomstick or getting hit with a bludger must touch with any part of their body excluding the broom any one of their hoops before returning to play.
The quaffle is a slightly-deflated regulation volleyball that can only be manipulated by chasers or keepers. Used for scoring, it may pass through any hoop from either side.
Regardless of which team caused the quaffle to pass through the hoop, as long as it is in play, a goal is scored against the team whose hoop was scored upon, which is counted to be 10 points.
The bludger is a slightly-deflated dodgeball that can only be manipulated by beaters. At any given time there are four beaters in play, but only three bludgers.
The bludgers are used to hit any other player on the field. Upon being hit by a bludger previously in the possession of an opposing beater, the player suffers the knockout effect.
This means they must dismount their broom, drop any ball that they may have been carrying, and touch their team's hoops before resuming play.
It's worth noting that there is no friendly fire, meaning that bludgers thrown by beaters cannot affect any of their teammates.
The snitch is a tennis ball placed at the bottom of a yellow long pouch that is attached to the back of the snitch runner's shorts as if it were a tail.
The snitch runner may do everything in their power to protect the snitch from being caught by seekers, for example: pushing, punching, running, or even throwing the player's broom away.
Only seekers may make advances towards the snitch or the snitch runner, and no forceful contact with the snitch runner is allowed.
If the snitch is not caught within a certain period of time, a series of handicaps go into effect against the runner to limit their freedom of movement, one at a time.
In most leagues, the game ends when one of the seekers grabs the snitch, awarding 30 points to their team. For example, in , Major League Quidditch made the snitch worth 40 points.
Instead of ending the game, a catch contributed to a "set score" that a team must surpass to win.
As of the release of Rulebook 8, the snitch is relegated to playing only on the field in the same fashion of the other players.
Previously, snitch runners left the pitch to be pursued by seekers returning to the field after a predetermined amount of time.
The IQA has released ten iterations of the Rulebook, each building upon the last. Currently, Rulebook 9 is available in Italian, while Rulebook 8 is available in French, and there are translations until Rulebook 5 in Mandarin and Spanish.
The snitch goes on the field at 17 minutes, and the seekers are released at 18 minutes. Once a point is scored, the quaffle must be given to the other team's keeper, and almost immediately returns to the offensive  with the chasers returning to their keeper zone or proper side of the pitch;  beaters are not bound to return to their side of the pitch nor exit the opposing team's keeper zone at any point.
Many tournaments introduce snitch handicaps, such as asking the snitch to use only one hand, no hands, or remain on the centre line, to ensure games fit within reasonable time slots.
The game is won only after the snitch has been caught cleanly, and the team that caught the snitch is awarded 30 points.
Cards are issued upon the discretion of the Head Referee. If need be the Head Referee may consult with their AR's Assistant Referees to determine which card should be given to the offending player.
When a blue card is issued, it is considered to be a non-stacking yellow card, and can either result in being sent back to hoops or spend one minute in the penalty box.
When a yellow card is issued the player must sit in the penalty box for one minute. If the opposing team scores before the minute is up then the player will be allowed to return to the game.
They are still considered off broom and must tag their team's hoops in order to resume play. If a player receives two yellow cards, then the card will become red.
If a player receives a red card, that player must sit in the penalty box for two minutes. When a red card is given that player must sub out for another player, that player will then serve two minutes within the penalty box.
If a Keeper has been given a red card, they must give their headband to another chaser on their team, both teams are required to have a keeper on the pitch at all times.
Contact rules are fairly straightforward and are similar to other contact sports. Tackles are legal between the knees and shoulders.
A player may not initiate a tackle with two hands. All tackles must be initiated from the front side of the opposing player.
Any back tackles made will result in a yellow card, however, if the player turns their back into the tackle with no chance for adjustment, it is not considered illegal.
Players can only tackle other players of their same position with keepers considered chasers if they have the ball. Pushes are allowed if the arm is held straight; it is illegal to push if the arm is bent and then extended when pushing another player.
If a player is found making any of these offenses it will result in a card depending on the severity of the offense.
After several various types of illegal play, after an injury, or after a snitch catch, the head referee will blow their whistle three times to indicate stoppage of play, in which every player must drop in place their broom.
The snitch can no longer leave the pitch and is also subject to 'brooms down', but can 'take a knee' by having any part of their body except their feet touch the floor.
In this case, the seekers cannot advance towards the snitch at all until three seconds after the snitch is back up — if they do so, they will be sent back to hoops.
Players are asked to return to the pitch when play continues out of bounds. On the edge of the pitch is a penalty box where players who have committed fouls that warrant yellow cards are sent for one minute.
Each official game requires having several referees present as well as an official snitch. The referees consist of:.
The snitch runner, being a neutral player and assistant referee, may help the referees to determine whether or not the catch was clean.
It had a small circle at the centre, approximately two feet in diameter, from which all the balls were released at the start of the game.
A diagram of a seventeenth-century pitch, included in the book " The Noble Sport of Warlocks ", by Quintius Umfraville.
Quidditch pitches are built in places where they will not attract Muggle attention. This began in when the wizard Zacharias Mumps emphasised the need for anti-Muggle security while playing the game.
The advice of Mumps must not, historically, have always been followed as, in , the Wizards' Council outlawed playing Quidditch within fifty miles of a known Muggle town.
This was amended in , possibly due to the growing popularity of the game. This amendment made the playing of the sport within one hundred miles of a Muggle town illegal.
The International Statute of Wizarding Secrecy of made all Ministries of Magic responsible for the consequences of magical sports in their territories.
The Department of Magical Games and Sports was created for this purpose. Quidditch teams that flouted Ministry guidelines were disbanded.
One such instance was the Banchory Bangers. In , baskets were removed from the game and replaced by goalposts, much to the anger of Quidditch fans in Europe.
Queerditch Marsh was the location where Kwidditch a primitive form of Quidditch evolved. The Hogwarts Quidditch pitch.
Hogwarts School of Witchcraft and Wizardry has its own pitch where Quidditch teams can practise, hold try-outs and play matches against each other.
Each year will see a total of six inter-house matches each house competing for the Inter-House Quidditch Cup , along with numerous training sessions by each house team.
Every second stand would be decorated with the colours of one team, and every other stand with the colours of the opposing team. In , tall hedges were grown on it, in order for it to be used as the location of the Triwizard Tournament 's Third Task , the Maze.
The Quidditch Training Pitch is a Quidditch pitch located in the Hogwarts grounds, smaller than the Quidditch Stadium where actual games are held.
A noticeable difference is that this training pitch does not contain any goal hoops, rendering it unusable to play actual matches, and this is presumably why team Captains prefer to use the Stadium instead.
It does not, however, have any spectator stands, preventing students from other Houses spying easily on the training. Five   known stadia used by the British and Irish Quidditch League are as below:.
The Quidditch Trillenium Stadium. In , the Quidditch World Cup final was held in England. It was surrounded by a forest  and had certain protections around it so that Muggles would not be able to perceive, approach, nor penetrate the location.
The stands for viewing surrounded the entire pitch, and rose dozens of stories into the air.These variants often play with rules similar to the fictional sport within the Harry Potter universe but differ wildly from the IQA rules, including but not limited to: playing without brooms, brooms serving a different purpose, referees throwing balls to act as snitches, differing bludger and beater roles, riding bicycles instead of brooms. US Quidditch, Inc. Retrieved 9 February Shoving an opponent PoststraГџe Wolfsburg partially right! Contents [ show ]. Players on opposing click to see more throw bludgers at one .